Panoramic Garden

Bi-stereo Group

Kaiserpanorama, 1880

Panoramic Garden, 2020
Humans have been doing 'Representation' for a long time. The origin begins with images of animals painted in cave paintings a long time ago. No one can explain exactly why the act of recreating the world began, but most likely, the theory is that humans have begun to create "image" in an offer to go beyond reality and control it.


Representation of Stereoscope
Recently, in the normous speed of the technology update environment we experience, humanity's desire to reproduce reality more realistically has produced devices that reproduce and process reality at a rapid pace. Computer graphics images and high-resolution cameras up to 8K, AR, VR, etc .. These digital images and virtual realities are no longer virtual or fake, but are more physically intervening in reality and processing reality. These new technologies appear every moment to create a fantasy of a future never to come. What is the identity of these 'future' representation devices?

Start with these questions and rethink AR/VR devices through a media archaeological approach. We note that the AR/VR that we now feel as the most futuristic device is not the 'future device' that suddenly appeared in the 21st century, but that it was first created in 1838 by Sir Charles Wheatstone under the name of ‘stereoscopic’. At that time, Cubism was connected to the business of touring various countries of the world in the 19th century, and began to be popular all over the world with the desire to see new worlds or phenomena. What was most interesting to us was Kaiserpanorama, which was popular in the 1880s. It is very interesting that the movie theater's offer of regular group viewing is included, unlike the very personal type of AR/VR viewing that we currently experience. One point in the past, in which AR/VR devices have changed, may open a new point to the technology we are currently experiencing.

'Panoramic Garden' is a circular device structure where past and future intersect, virtual and reality intersect. Inside the circular device structure, real birds exist, and virtual birds and objects are viewed simultaneously through AR devices. The images appear to be set differently depending on the audience's bio data, and in a virtual garden created according to the audience's emotional and physical condition, a mixture of reality and virtual boundaries. In-and-out intersection appears at the physical level of space, internal/external cross-section at the non-material level of data, and past/future cross-section at the suggestive level of viewing in groups. Thus, the newly constructed prototype structure as a future reproducibility device will be a blue-bird regenerator and a 'Panoramic Garden' where bluebirds exist to experience AR technology in the form of modern offers, reconstructing the long-standing human desires and actions stemming from it despite technological advances.

Visitors can observe Panoramic Garden, where the real world and virtual objects coexist, through augmented reality devices based on the three-dimensional view of the 19th century.

After collecting the audience's emotional state through computer vision-based deep learning technology, other virtual objects were allowed to appear in AR images depending on the data, while the actual objects installed inside were also directed differently depending on the data.

Based on this, we established an environment in which real and virtual spaces, physical spaces and data, works and audiences were broken down and interacted. Augmented reality was developed as a Unity engine, and the technology to get an emotional state, which is bio-data, was implemented with Raspberry Pi and Python, and Arduino and vibration motors were used together to produce kinetic objects. All of them send and receive data through socket communication.

Panoramic, 2020

BlueSquare, Seoul, 2020

Chroma Key Studio : Blue Bird

hyeonah choi